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Senin, 04 Maret 2013

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Hacking the Kinect By Jeff Kramer, Nicolas Burrus, Daniel Herrera Do., Florian Echtler, Matt Parker

2012 | 268 Pages | ISBN: 1430238674 | PDF | 19 MB

Hacking the Kinect is the technogeek’s information to creating software package and making projects involving the groundbreaking volumetric sensor identified as the Microsoft Kinect. Microsoft’s launch of the Kinect in the drop of 2010 startled the technological innovation entire world by delivering a reduced-expense sensor that can detect and observe physique motion in three-dimensional area. The Kinect set new data for the speediest-promoting gadget of all time. It has been adopted worldwide by hobbyists, robotics fans, artists, and even some entrepreneurs hoping to develop enterprise around the technological innovation.
Hacking the Kinect introduces you to programming for the Kinect. You will understand to established up a computer software atmosphere, stream knowledge from the Kinect, and compose code to interpret that information. The progression of arms-on projects in the e-book sales opportunities you even deeper into an knowing of how the device capabilities and how you can implement it to generate fun and instructional assignments. Who is aware? You may even appear up with a business idea.
  • Provides an superb resource of enjoyable and educational jobs for a tech-savvy father or mother to go after with a son or daughter
  • Leads you progressively from generating your quite initial connection to the Kinect through mastery of its entire function set
  • Exhibits how to interpret the Kinect info stream in order to push your individual software package and components applications, including robotics apps

What you will discover
  • How to produce a software package setting and connect to the Kinect from your Pc
  • How to produce three-dimensional images from the Kinect knowledge stream
  • How to recognize and operate all around components constraints
  • How to build laptop or computer interfaces in the design of “Minority Report”
  • How to interact directly with objects in the digital planet
  • The ins and outs of level clouds, voxel occupancy maps, depth images, and other fundamentals of volumetric sensor technology

Who this ebook is for

Hacking the Kinect is aimed at makers of all varieties. Tech-savvy artists can use the Kinect to push 3-dimensional, interactive artwork. Robotics hobbyists can produce robots able of “seeing” and responding to human movement and gesture. Programmers can develop programs in which customers manipulate information by way of physical motion and gestures. The creative choices are limitless, and entertaining!
Hacking the Kinect does need some programming qualifications. Familiarity with programming in C++ or comparable languages is assumed. Viewers should also be reasonably comfy operating with electronics—for illustration, with Arduino or similar equipment.

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